Found some of the multiplayer map diagrams for ghosts as well as the names and settings of ghost maps. Gonna be making strats for our mlg team and for all clan members to check out for all the game types stay posted heres a sneak peak of some of Ghosts new maps.
COD: Ghosts features dynamic MP maps that bring earthquakes and other events into the gameplay.
ChasmHigh-impact gameplay. Verticality mixed with medium and close range combat.
FloodedAftermath of a destroyed dam. Jump into the battle and don't drown!
FreightFactory transport depot. Cross the tracks to prove who is the dominant combatant in this classic-style map.
OctaneThis Las Vegas based map is medium sized and features a gas station that can be destroyed.
StonehavenFight amidst a ruined castle in the Scottish highlands. Open layout allows for long distance engagements.
OverlordSatellite military outpost. Control the center in intense Domination matches.
Prison BreakA prison deep in the jungle. Clever tactics give the stealthiest of players the advantage in Hunted matches.
SiegeAbandoned industrial island. Lots of cover with plenty of spacious sightlines for open-style combat.
SovereignTank assembly plant. Quick engagements in a turn-by-turn action-package pace-setter.
StrikezoneA medium sized map that takes place inside a stadium that features a mix of indoor and outdoor combat.
Players that complete a field order can earn the "Odin Strike", which kills the enemy team and completely transforms the map.
TremorIn the heart of Texas, on the edge of an impact crater. Multi-tiered, earth shattering action.
WarhawkEvacuated town ravaged by mortars. Open streets and tight alleys give a great all-roubd combat experience.
WhiteoutTakes place in a fishing village during winter time.
Free Fall (Pre-Order Bonus DLC)This map is a DLC bonus for gamers that pre-order the game.
Free Fall takes place in a shattered skyscraper on the brink of collapse; close-quarters combat is plentiful as the map dynamically changes. The skyscraper continues to fall throughout the match, which changes paths and chokepoints - players need to react fast to the changes.
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