CAG Clan Forums Check In CAG on Twitter CAG YouTube CAG RSS Feed
+ Post New Thread
Page 16 of 21 FirstFirst ... 6121314151617181920 ... LastLast
Results 151 to 160 of 210

Thread: Capture the Flag Squad

Discuss all topics concerning the Black Ops series here

  1. #151
    KaptinZombie's Avatar
    Rep Points: 35
    Rep Power: 753
    This member is currently
    Offline
    Local Date
    May 5th, 2025
    Local Time
    09:32 AM
    Forum Footmatt

    Re:Capture the Flag Squad


    agreed
    CAG KaptKoon sig

    CAG Dogg Level: 34 [?]
    Experience: 653,352
    Next Level: 677,567


  2. #152
    Nitro's Avatar
    Rep Points: 70
    Rep Power: 752
    This member is currently
    Offline
    Local Date
    May 5th, 2025
    Local Time
    09:32 AM
    Forum Footmatt

    Re:Capture the Flag Squad


    Sounds good to me I would just say to make a subsequent post saying what the core teams jobs are cause I only know my job. I guess thats the only one that I need to know though lol.

    Nitro - Guard

    CAG Dogg Level: 33 [?]
    Experience: 540,007
    Next Level: 555,345


  3. #153
    gratefulDUBS's Avatar
    Rep Points: 110
    Rep Power: 792
    This member is currently
    Offline
    Local Date
    May 5th, 2025
    Local Time
    09:32 AM
    Junior Member

    Re:Capture the Flag Squad


    Pretty good practice. We ended up 11-2, with one loss being on array.. that can't happen again. I'd treat that as a flexible practice, so switching up roles is probably what got the loss on array. other than that good practice, look to the calendar for next weeks practices.

    CAG Dogg Level: 41 [?]
    Experience: 2,424,014
    Next Level: 2,530,022


  4. #154
    gratefulDUBS's Avatar
    Rep Points: 110
    Rep Power: 792
    This member is currently
    Offline
    Local Date
    May 5th, 2025
    Local Time
    09:32 AM
    Junior Member

    Re:Capture the Flag Squad


    No problem nitro, i'll get a post up about that tonight.

    And i think we have all come to an agreement as to who our first alternate is? Welcome to the ReaperDoggs, lucifer

    CAG Dogg Level: 41 [?]
    Experience: 2,424,014
    Next Level: 2,530,022


  5. #155
    Nitro's Avatar
    Rep Points: 70
    Rep Power: 752
    This member is currently
    Offline
    Local Date
    May 5th, 2025
    Local Time
    09:32 AM
    Forum Footmatt

    Re:Capture the Flag Squad


    I also just want to say that with school starting back up for me I am going to be cutting down on how often I am on, its my last year so I really need to focus on school. I will still be on Friday and Saturday nights. So if the core practice could be one of those nights that would be best otherwise I can't promise that I will be there.

    ~Nitro

    CAG Dogg Level: 33 [?]
    Experience: 540,007
    Next Level: 555,345


  6. #156
    BFB jsbrando's Avatar
    Rep Points: 110
    Rep Power: 764
    This member is currently
    Offline
    Local Date
    May 5th, 2025
    Local Time
    02:32 AM
    Location
    Bellevue, WA
    Forum Regular

    Re:Capture the Flag Squad


    Nope, sounds fine by me, G.

    CAG GdubyaB wrote:
    Alright practices for now on are gonna follow either one of these types-

    ReaperDoggs Core Practice- This practice will be open to only the 6 core members. Those are myself, cheech, brando, kapt, iron, and nitro. These practices also will not be open to core members switching up roles. These practices should be the same people doing the same job. These practices are also going to be closed lobbies. What this means, is that no one from the clan should be joining this lobby. The reason for why the lobby will be closed is to make sure that the core squad is able to take on any type of player. I understand that it is good for our recruits and other members to get in some games against us, but during a core practice i want it to be only us. that allows other teams and players to filter in and out of our lobby. If we have one or two members of the clan on the other team then we are not going to be getting other teams of 6 to play against us. This is going to be a competition squad. We're not going to be competiting against our own squad. Its as simple as that. No tolerance of losing in this squad. We should not be losing games in a core practice because people are switching around roles. We all know the seriousness of core practices. Thats just how its going to go.

    ReaperDoggs Flexible Practice- This practice will be open to anyone to join the lobby. Not all core members must be in attendance for this practice, so we can get other members of the clan into our team so we can see if they will work as alternates. We do still need 2 alternates. Players in the ReaperDoggs lobby will also be allowed to switch up roles within the game. This means people can take turns running, guarding, escorting etc as long as they get someone to switch up spots with them.

    So look for these on the calendar. If i put it on the calendar as a Core Practice, thats what its going to be. No other members are allowed to join the lobby. If i put a Flexible Practice then no problem, join our lobby for sure.

    If any of you disagree with me on this, go ahead and comment on the thread.

    CAG Dogg Level: 37 [?]
    Experience: 1,089,727
    Next Level: 1,209,937


  7. #157
    CAG Lucifer748's Avatar
    Rep Points: 3014
    Rep Power: 784
    This member is currently
    Offline
    Local Date
    May 5th, 2025
    Local Time
    09:32 AM
    Location
    Charles Town WV
    4 Star General - Co-Leader

    Re:Capture the Flag Squad


    thanks guys im honored to be part of the reaperdoggs and i will do my best to meet your expectations. and i completely understand and agree with core and flexible practices and the reasoning behind it.

    CAG Dogg Level: 35 [?]
    Experience: 790,455
    Next Level: 824,290


  8. #158
    gratefulDUBS's Avatar
    Rep Points: 110
    Rep Power: 792
    This member is currently
    Offline
    Local Date
    May 5th, 2025
    Local Time
    09:32 AM
    Junior Member

    Re:Capture the Flag Squad


    Alright Nitro heres a synopsis of each role in the squad and what my killstreak/class setup is for them so you can have something to base them off of.

    Runner- The role of the runners is fairly simple. Runners need to get to the enemy flag and capture it at all costs. K/d is going to be garbage so runners need not worry about it. Runners will die a lot unless a team is not covering a certain path to their flag. If one route doesnt work, then try another, and another. Runners may also be needed to go and recover our own flag if it has been taken and is being hidden while we have their flag. I run with two different classes. One with ghost and one with flak jacket.

    Escort- Escorts can double as guards and runners. On smaller maps, escorts are basically going to double as runners, but still need to secure safe transport for the runners back to our own flag location. On larger maps, escorts must set up halfway through certain paths so that the runner has someone watching their backs on their way back. Escorts must also be ready to secure and return our own flag if it is taken.

    Guards- Guards must watch the flag. They must make sure that our flag is not taken. Guards need to always have eyes on the flag, NEED to. If the flag is taken and they cant get to it then they must call out where the flag is going so that the escorts know where to go. Even if the flag is gone, guards must stay by our flag to make sure that our spawn is not overrun. If the spawn is overrun then we are screwed. We learned that once at our practice last night. Also neeeeeeeeeeed to have a strela, must be there to take out air support. If everyone is running ghost then do not worry about the spy planes. If you're trying to get ghost pro then do it on your own time, not on practice. You need to only take out attack choppers, chopper gunners, and gunships. Guards should not be just staring in the sky for spy planes.

    Alright here are my class setups for all three roles

    Runner Class One- MP5K extended mags, CZ75 extended mags, semtex, smoke, tactical insertion, flak jacket, sleight of hand, marathon
    Runner Class Two- MP5K silenced, CZ75 extended mags, semtex, smoke, tactical insertion, ghost, sleight of hand, marathon

    Escort- Commando silenced, Strela, semtex, concussion, claymore, ghost, sleight of hand, marathon

    Guard- Galil silenced, Strela, semtex, concussion, claymore, ghost, sleight of hand, hacker



    If you have any more questions nitro then feel free to ask

    CAG Dogg Level: 41 [?]
    Experience: 2,424,014
    Next Level: 2,530,022


  9. #159
    Nitro's Avatar
    Rep Points: 70
    Rep Power: 752
    This member is currently
    Offline
    Local Date
    May 5th, 2025
    Local Time
    09:32 AM
    Forum Footmatt

    Re:Capture the Flag Squad


    Thats perfect Gdub, thanks brah.

    CAG Dogg Level: 33 [?]
    Experience: 540,007
    Next Level: 555,345


  10. #160
    Nitro's Avatar
    Rep Points: 70
    Rep Power: 752
    This member is currently
    Offline
    Local Date
    May 5th, 2025
    Local Time
    09:32 AM
    Forum Footmatt

    Re:Capture the Flag Squad


    I think that a killstreak discussion would be good in order to further refine this well oiled machine.

    I recall during our last practice a conversation about whether or not guards should use killstreaks that result in them having an out of body experience (chopper gunner, gunship). My feeling is if we follow what Gdub wrote above that they should not be using these as the guards would be unable to keep an eye on the flag if they are using chopper gunner. So if guards want to use a high killstreak it should be ones that allow them to stay on the ground (Dogs, Carpet Bombing). I personally feel that getting a Sentry would be especially important for guards to have, just another eye on the flag.

    So here is what Im thinking each set up should be for each class...

    Runners: use a 3, 4, 5 setup (This is a must as runners will die often and be lucky to even get a 3 killstreak)

    Escort: Spy Plane, Napalm, Mortar (middle killstreaks as escort is in more high risk areas, these particular ones also make it so escort does not have to leave their post to pick up any packages)

    Guard: Spy Plane, Sentry, Blackbird or Carpet Bombing(upper end killstreaks, guards should be hidden and not die very often, I say "or Carpet Bombing" as this proved very effective against us during one match)

    The escort and guards should choose the killstreak level that they feel comfortable with but runners must run a 3,4,5 set up. Spy planes should be mandatory first slot unless you guys feel different. Comments and adjustments to this are welcome.

    CAG Dogg Level: 33 [?]
    Experience: 540,007
    Next Level: 555,345


+ Post New Thread

Members who have read this thread : 0

Actions :  (View-Readers)

There are no names to display.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




About CAGCLAN.com

    CAGCLAN.com Is A Discussions Forum Community for All-Terrain & Offroad Vehicles !

CheechDogg.0n37's All-Terrain Garage Is Secured By:

CAGCLAN.com is Secured by Comodo